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7 days to die multiplayer
7 days to die multiplayer








(EG: If you have it set to a horde of 64, but max zombie count of 80, then each player would get 40~ at a time.)Ģ: If the two(or more) players are near eachother, then the game will add and multiply their gamestages together and come up with a combined value for the involved players, using that to determine what kind of zombies should spawn- And each player will still receive an amount of zombies appropriate to them up to the limit: Meaning if you have a horde count of 8, and 4 players, you'll have 32~ at a time.Īs for how group gamestage is determined when two or more players are together, here's the math: 1: If the players are separated by more than a certain distance (100~meters?), then the horde night will spawn zombies specifically appropriate for each player individually- This means for the gamestage of each individual player, and yes, it will spawn twice as many zombies- If you have the game set to a horde count of 8, each player will get 8 zombies, up to the servers max zombie count. Going over 8 is going into 'Here be dragons' territory.It works in one of two ways.

#7 DAYS TO DIE MULTIPLAYER SOFTWARE#

Just because you Can go to 30+ since the dedicated server software doesn't restrict you from raising the value doesn't mean that the officially supported limit isn't 8. Vehicles being wonky or outright vanishing, lag with container openings.

7 days to die multiplayer

Things like some people not getting any zombie spawns because the server just can't handle that many zombies. They also have a lot of external/third party tools to help them manage lag and issues that someone making a new dedicated server for their friends isn't likely to have.Īlso the PobX server, while hitting 30+ daily, does have the exact issues previously outlined. It's not hosted locally but if you rent a server then it can hold a lot Refer back to my first post "If you have a monster PC." If there would be massive issues with it, I doubt players would keep playing there Originally posted by Solomon:Um, the servers from the Pobx community have 100 slots and have been hitting 30+ daily consistently, with peaks of even more (40-50-60). It's hard to find good info about server hosting on most games so I really really, really appreciate it It's just my core group of buddies which is about 8 people so that should be just at the breaking point. Didn't expect all that info but It really helps.

7 days to die multiplayer

Originally posted by Shurenai:More than 8 is not technically officially supported, But there is an ingame option to host for as many as 16 players via ingame hosting. So.Officially as a moderator, I'd recommend 8-16 tops unless you're extremely confident in your server PC, at which point as much as 32 but no higher. And to not go over 200 unless you've got a monster rig.) (I'd suggest a value of no more than 16 per expected player, personally. So definitely tune this value to your use case. But I wouldn't recommend it, as it would likely have a lot of issues.Īnd to note, The maps are at most 10km squared, and even 16 can start feeling very crowded very quickly.Īnd also to note, every additional player is an additional number of zombies active at one time, but the server has a built in limit (that is adjustable) of 80 by default So with a default horde night setting of 8 zombies per person, no more than 10 people would have zombies- This also is a problem just when a lot of people are wandering around, if one player has 20 zombies loaded around them, maybe some guy across the map has less than he should or even none.

7 days to die multiplayer

If you have a super tanky top of the line Server PC, you could probably swing as many as 64 by disabling horde nights. More than 8 is not technically officially supported, But there is an ingame option to host for as many as 16 players via ingame hosting.








7 days to die multiplayer